ARCH-RENDER
ARTANIUM
Interior Modeling for interactive customizable product design where user can change layout, materials, paint, flooring, and designed furniture layout all in Unreal. Interactivity on the display below to change ellements.

ABOUT
Daniel Roeger
Visual 3D Artist
I'm a creative content producer and visualization artist with more than 20 years of experience working with creative teams to help companies showcase their projects through visual storytelling and design.
Throughout my career, I’ve partnered with marketing teams and global brands to create everything from video games, website designs, videos, 3D visualizations, animations and interactive experiences.
I enjoy taking complex ideas and turning them into engaging content that supports marketing and business goals.
What excites me about Jewett is the opportunity to use all my creative skills to showcase your projects, people and company in ways to add value to your brand and help promote your business.

Is a high-end Product Visualization explainer video designed to showcast how the
Spectra RF product works with Klear-View patents integrated into the system
I owned the full creative process for this video
- Defined the vision & Script
- Used Ai-driven narration to guide the story
- Developed 3D production in Unreal Engine 5
- Product features and functionality shown in an engaging cinematic format
Fellowes
PORTRAY
OFFICE PRODUCT CONFIGURATOR


PORTRAY is an immersive, interactive configurator tool developed for Fellowes Brands, a global leader in workspace solutions. This flagship experience anchors their newly redesigned Fulton Market showroom in Chicago, showcasing Fellowes’ commitment to innovation and creativity.
As part of a company-wide rebrand, Fellowes sought to establish a definitive brand experience center that highlighted their leadership in workspace solutions. To achieve this, they partnered with Showroom Experiential, specialists in cutting-edge creative technology integrations, to develop an experience that would stand out.





My Role:
As the lead 3D artist on the PORTRAY project for Fellowes, I was responsible for developing all aspects of the 3D content for this expansive real-time collaboration and visualization tool.
This was the first project fully built in Unreal Engine for the Inphantry/Showroom team, and I drew on my extensive experience with real-time production to help develop and deliver a seamless, visually striking experience.
My responsibility covered the entire 3D production pipeline, including 3D asset development, 2D texture creation, advanced material development, set lighting design, and in-engine assembly of assets, blueprints, and levels.
I worked with the dev team to build custom size offices that can fit in various spaces with user defined styles and colors. In order to accomplish this I created modular 3D assets that could be scaled and moved around in code.

HUDSON BUILDING
REDBULL 3D EVENT
DESIGN
2026



MARVIN WINDOWS
VR
PROJECT



My Role
For this project, I worked closely with the design team to ensure that all necessary product features and key details were accurately integrated into the VR experience. I was responsible for 3D development, including modeling, texturing, materials, and lighting, to create the environment used to showcase Marvin’s products.
One of the most engaging aspects of the experience was its interactivity on the Oculus Quest. Users could select designated points to move through the environment and explore the featured products. We also developed product-specific animations for each Marvin product line included in the application. Animated sequences and audio narration guided users through key features and product details.
The environment used HDR dome lighting with adjustable time-of-day controls to enhance realism and demonstrate how natural light interacted with the products.
Explainer Video

VirZoom offers a fun and engaging virtual exercise experience
PRODUCT VIDEO PRODUCTION

Software used: Adobe Photoshop, Adobe Premiere, Digital Fusion, Sony Vegas.
Virzoom's stationery was tricked out with gamepads on the handlebar grips and wireless sensors that interface with the VR hardware to read the user's pedaling speed.
VirZoom wanted a turntable of the bike on their website along with the bike's important features showcased.
The footage of the bike spinning was filmed on a white backdrop. I then cropped out the background set and keyed out any visible shadows and adjusted the white background to pure white.
Next, I edited the shots into clips and laid out the flow and pace of the piece.
The camera shots focused on the areas with descriptive text. Dynamic video speed changes were applied to the video and descriptive text was animated with matching speed and dramatic visual angles.


I had the pleasure of contributing to this innovative and comprehensive mobile app designed to support weight management and healthcare goals. Healthimation combines personalized programs, live coaching, and a Hollywood-style animated character to guide users through their journey.
For this project, I designed user interface screens, ensuring consistency with the established style and color palette. Also contributed ideas to enhance the user experience and created concept illustrations for animations to be used to encourage and congratulate users.
Additionally, I modeled and rendered 3D assets and characters which are featured in the user's daily progress screens.


UI Interface Designs
Designed UI Screens, integrative features, and visual feedback elements.
Below are examples of my interface screen designs and In-App visuals I created for mobile app. Key was to keep with the established design and color pallet.


My Role at 6-WATCH
I embraced a multifaceted creative role to help this startup bring its vision to market. My responsibilities spanned logo and brand development, directing and editing product videos, website design and development, creating user interfaces, and producing marketing collateral for digital platforms, trade shows, and conferences.
Through these efforts, I helped establish 6-WATCH's brand identity and communicate the capabilities of its innovative Virtual Surveillance Partner (VSP) system to customers, investors, and public safety professionals.
The VSP is a cutting-edge situational awareness platform that provides automated, real-time 360-degree threat detection and recording, delivering actionable intelligence to help enhance public safety operations.

Business Card Design

Product Flyer Design

Event Card Design
Car Vinyl Design



KLEAR-VIEW CAMERA LLC. is an innovative startup revolutionizing automotive safety with cutting-edge camera technology. By strategically positioning cameras around vehicles, Klear-View significantly reduces driver blind spots, enhancing visual awareness in critical driving scenarios such as reversing and navigating intersections. This advanced approach helps drivers gain a clearer and more comprehensive view of their surroundings, promoting safer driving practices and reducing the risk of accidents. With a focus on pioneering solutions that prioritize driver visibility, Klear-View aims to transform the way people interact with their vehicles for a safer, more confident driving experience.
My Role:
At Klear-View, I contributed to all aspects of the company's creative marketing efforts. I designed logos and brand collateral, captured and edited product photography and videos, created promotional flyers and product brochures, and developed user-friendly websites that strengthened Klear-View's brand presence.
Additionally, I created pre-visualization 3D graphics to showcase patented proof-of-concept designs and produced video content for presentations, helping communicate complex product concepts to investors, partners, and customers.



WEB CONTENT DESIGN

PRINT MEDIA
Sales and Marketing Flyers
As a small startup, Klear-View required a variety of content to support its marketing and sales efforts. My contributions spanned creating eye-catching product flyers, establishing cohesive business branding, and producing engaging promotional videos. These materials were crafted to effectively communicate Klear-View’s innovative solutions and elevate its presence in the competitive automotive industry.
Website & Content Design


Skills
Software
Employment
Education
CURRENT RESUME
Lead 3D Art Direction
Character Sculpting
Photogrammetry
Look-Dev & Pre-Vis Design
Real-Time 3D Optimization
CG Lighting & Rendering
3D Modeling & Asset Creation
PBR Material & Texture Creation
Asset Integration & Project Setup
3D Development:
Texturing:
Rendering:
Photo Video:
Game Engines:
Tools / Viewers:
Project Software:
Source Control:
Maya 2026, Modo 17, Z-Brush 2024, 3DSMax
Adobe Substance Painter
V-Ray, Arnold Rendering, HDR Light Studio
Adobe Creative Suite (Photoshop, Illustrator, After Effects, Premiere)
Unreal 5.7, Unity 3D, Play Canvas, Spark AR, Lens Studio, 8th Wall
Character Creator 4, Marmoset Toolbag, 3D Coat
Canva, Whiteboard, Slack, Discord, MS Office
Git, Perforce
Jan 2026 - Current
Freelance 3D Artist - Danville, NH.
Returned to independent contracting, delivering real-time 3D visualization and end-to-end creative content development through fast, iterative Unreal Engine workflows.
April. 2025 - Oct 2025
Product Insight | Boxborough, MA
Senior Visualization Artist
Applied artistic vision and real-time production expertise to create product visualizations that clearly communicated design intent and functionality for healthcare, robotics, and automotive products.
Sept. 2022 - Current
Showroom Experiential | Boston, MA
Lead 3D Artist
Led 3D content development for Showroom’s mixed reality projects, collaborating with developers to integrate creative assets in Unreal for product configurators and immersive virtual experiences.
Jan. 2018 – Sept. 2022
INPHANTRY | Boston, MA
3D Art Lead / Contractor
Contracted by INPHANTRY on a per-project basis to lead 3D art development for cutting-edge AR, VR, and mixed-reality experiences. Oversaw all aspects of 3D production for project planning, look development, asset creation, lighting, animation, and in-engine integration.
Nov. 2014 – Jan. 2018
Artanium Studios LLC. | Danville, NH.
Contract 3D Artist
Founded Artanium Studios, delivering specialized art content and full production services across digital platforms, creating advanced 2D, 3D, and video content for product marketing and mixed-media experiences.
Feb. 2009 – Oct. 2014
AMD - Advanced Micro Devices | Boxborough, MA
Senior 3D Artist
Led 3D art production and designed immersive real-time demos showcasing AMD’s next-generation GPU capabilities and breakthrough rendering research, featured at major industry events including SIGGRAPH, CES, and product launch events.
Jul. 2007 – Dec. 2008
Cheyenne Mountain Entertainment | Westborough, MA
Lead Artist
Led art development and creative development team for a satellite studio building multiple games, including a first-person shooter built with Unreal Engine.
Jan. 2000 – Jul. 2007
ATI Research Inc. | Boxborough, MA
Senior 3D Artist
Worked on a small team of developers to create cutting-edge technology demos showcasing the latest in real-time graphics, blending cinematic action, high-impact effects, and visually stunning 3D content to highlight ATI's advancements in game acceleration.
University of Massachusetts - Lowell
BFA - Bachelors fo Fine Art - Graphic Design


















































