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Monsters in the Orchestra

    The monsters I personally created are fully animated in the video clip above, showcasing dynamic movement and personality created by the animators.  The Monsters not animating, I oversaw their development, ensuring they aligned with the project's vision and their topology were constructed with proper edge spans to support a smooth deformation during animation.

     "Monsters" was an innovative real-time A/R experience showcasing AMD's cutting-edge research and technology. The project featured 17 fully animated monsters and 3D audio to dynamically track the music of individual instruments.  The installation was fully  immersive which also included a "live" conductor to direct and move characters around with hand motions to sync their movements with the audio in real-time.

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     The project premiered on a 30-foot dome at CES 2014, featuring 36 speakers and three levels of 3D audio. It was later adapted for VR and showcased at SIGGRAPH's Emerging Technology show in Los Angeles.

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     This project was designed to highlight AMD's technology and hardware capabilities.

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My Role: 

As the Lead Character Artist, I played a pivotal role in developing the 17 fully animated musical monster characters featured in the experience. Personally, I created 7 of these characters including the main character Maria and directed a team of 7 outsourced artists in crafting the remaining 10 monsters.

My responsibilities included:

  • Digital sculpting characters and transferring model details and textures to optimized Low poly mesh.

  • Overseeing the modeling and texturing pipeline for all character modeling contractors .

  • Creating PBR materials in Unity and tweaking textures to ensure visual consistency and quality.

  • Collaborating with riggers to test and then hand off completed characters to animators.

  • Exporting and in-game (Unity) setup of final characters for the demo 

    This project was incredibly enjoyable and rewarding, showcasing my expertise in character creation, art direction, and collaboration within a diverse, multidisciplinary production pipeline.

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Full AMD - CES 2014 Presentation 

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CES 2014 - AMD presented the Monsters in the Orchestra.   Shown on a 30-foot dome with three rings of speakers at different heights with a total of 32.4 speakers.   The real-time demo consisted of seventeen characters all being tracked with 3D sound and controlled by a live conductor using gesture controls.

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Examples above show Maria's Digital Z-Bush sculpt.  In ZBrush I used zspans to layout the flow of the low polygon generated mesh prior to export to Modo for cleanup and UV layout.

The dreaded T-Pose really comes to life when the character is posed and animated. 

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Daniel Roeger

(603) 475-3939

©2025 by Artanium Studios LLC.    -      Daniel Roeger

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