
MECHA
The Mecha asset was developed and featured in three distinct real-time demos for AMD, each highlighting cutting-edge rendering technologies. The first demo, Order Independent Transparency (OIT), tackled the challenging issue of sorting multiple layers of transparency in games. The second, HK2207, showcased the capabilities of a new engine utilizing forward rendering for dynamic lighting. Finally, the Mecha was prominently used in a demo for AMD's ProRender Raytracing, demonstrating advanced raytracing techniques for realistic lighting and reflections.
AMD ProRender : Real-Time Raytracing
Showcase
The following images are from a SIGGRAPH demo showcasing AMD's ProRender, a real-time raytracing renderer. The Mecha asset was featured prominently to demonstrate AMD's cutting-edge capabilities and introduce its innovative software. ProRender is a powerful rendering engine renowned ( just being developed at the time of this render) its real-time physically accurate lighting, reflections, and shadows.
Development
AMD's ProRender, developed to harness advanced raytracing techniques, delivers extremely fast photorealistic visuals, making it a standout tool for real-time graphics and professional rendering workflows.
During the program's early development stages, I played a key role by providing mesh assets for testing, assisting in debugging the tool, and offering input on its features, contributing to the refinement of this cutting-edge GPU-accelerated rendering solution.
Real-Time Demos


OIT Demo
The OIT Real-Time Demo highlighted groundbreaking research into DX11 features for Order Independent Transparency, offering a novel approach to rendering semi-transparent objects without the need for pre-sorting.
I led the artistic vision and production for this demo, including conceptualizing, modeling the Mech model (Modo), lighting, and directing the short animation sequence.
Showcased at the launch of Microsoft Windows 7, the Mech featured multiple levels of geometry, including an intricate interior skeleton designed to demonstrate the capabilities of OIT. The entire project was assembled, lit, and animated in Maya to bring the concept to life.



