

REAL-TIME Rendering


NIKE AIR -
Dropp.TV is an AR, VR, and Web 3.0 company that revolutionized e-commerce by promoting and selling products through proprietary video technology. This platform enables viewers to shop for items directly from videos, launching online stores and interacting with 3D digital replicas of products, which can be purchased seamlessly.
Below are examples of highly detailed yet low-polygon 3D models I created for Dropp's AR applications. Each product was crafted using specialized pipelines and techniques. Some models were hand-modeled using Maya, Modo, ZBrush, and Substance Painter, while others, such as the Nike sneakers, were generated through photogrammetry.
The photogrammetry production, used Reality Capture to produce highly detailed sculpts and well-lit textures. I then refined the outputs in ZBrush, cleaning up geometry, optimizing UV layouts, and transferring intricate details onto a low-polygon model created in Modo. This workflow preserved the fine details of the high-polygon scans while delivering high-quality assets optimized for Unity game engine and mobile performance.
JORDAN 11 - GREYS

The NIKE Air 11 "Cool-Greys" were hand-modeled in Modo and digitally sculpted in ZBrush to ensure an accurate and detailed representation. Texture work involved sourcing high-quality reference photos to capture the shoe's authentic look and feel. Additional details, such as fine stitching and material variations, were meticulously painted and sculpted in ZBrush before being enhanced and refined in Substance Painter.
This combination of techniques resulted in a realistic and visually striking 3D model optimized for various applications.








