
Marvin Virtual Experience
The Marvin VR experience introduces architects to new products and high-lites their features.
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Architectural project managers (APM) equip participants with a headset to guide them through a model home showcasing the brand’s new Aurora and Skycove windows.
Harnessing the power of easily deployable VR kits, Marvin’s new products reach architects without time consuming trips to view physical samples.


Designed for use with the Oculus Quest wireless VR headset, this experience features a minimalist visual design that keeps the focus on Marvin’s products.
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The team performed weekly testing sessions with architects to see how they respond and gain insights, summarizing the latest changes to the prototype, and making presentations to the client throughout the week.

My Role
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During this project, I worked closely with the design team to ensure all necessary product features and key details were integrated into the VR experience. Handling 3D tasks like modeling, texturing, and lighting to create the 3D environment for Marvin's products to be on display.
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One of the most engaging aspects of the project was leveraging the Oculus Quest's interactivity to developed feature-specific product animations for each Marvin product lines. Allowing users to explore their key details dynamically.
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The scene featured HDR dome lighting with adjustable time-of-day controls for realism and showcase the lighting features built into the products.
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To meet the Oculus Quest's performance requirements, I optimized geometry and materials while balancing shadow quality to maintain the target frame rate of 60 FPS on mobile-grade hardware.
Explainer Video
This video introduced users to the movement and controls for the Virtual space.
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The user can select features of the product line to learn more about them. The daylight settings, voice-over, and animated material changes help to inform the user of the structural elements of the products.





