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Inphantry created an interactive in-store experience for Marvin Windows and Doors at the 7 Tide Building in Boston’s Seaport District The Marvin Experience enables customers to customize products and view custom designs in a life-sized projector display, allowing real-time edits.

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 Inphantry websitewww.inphantry.com

ART DEVELOPMENT

I was tasked with expanding the product offerings for this project, I created optimized 3D assets of Marvin products, enabling real-time customization and smooth performance on the large projector display.

 

This project involved refining models to retain visual quality while enhancing performance, delivering a seamless, immersive experience for customers.  Realistic PBR materials were created to further enhance the visual experience for their customers 

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The 3D models are modeled in Maya and exported to Unity for material setup, lighting and engine integration. 

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High-Quality 3D Renders - VRay

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Real-time 3D Models - Unity

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The window and door models use high detailed textures and PBR materials that respond well to any lighting condition.  Realistic textures with smudges on the glass materials add a nice realism to the models. The objects are modeled in special way so they can scale to the user's modifications.  

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PBR Wood Texture Examples

Each wood type Oak, Pine, Cherry all received 7 types of stains for users to choose from.
PBR textures use diffuse, Normal, Ambient Occlusion, Metalness and specular maps

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PBR Wood Materials - Unity

Seven types of wood for customers to choose from along with the stain colors.

Efficient Low Polygon Models - Unity

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The hardware objects are low polygon efficient models that use Normal Maps which are captured from higher detailed polygon objects.  

ADVANCED PBR Metal Materials - Unity

The Marvin window lines have a lot of different material types to choose from. 

Here's a sample of the various metal types homeowners get to choose from.  

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Real-Life photo of metal types

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CG - PBR Materials in Unity

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Daniel Roeger

(603) 475-3939

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©2025 by Artanium Studios LLC.    -      Daniel Roeger

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