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VR Game Development 

VirZoom offers a fun and engaging virtual exercise experience that motivates users to stay active. Initially focused on 3D games with integrated controllers, it has evolved into VZfit, an Oculus app that emphasizes fitness and exploration. Users can now tour the world using Google Maps integration, with access to millions of miles of real-world routes, transforming workouts into immersive global adventures.

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Jailbreak Level

My Role: 


     I contributed to VirZoom’s Jailbreak game by designing a Unity environment that showcased the latest real-time graphics capabilities, which was used to lay the groundwork for updating other levels' visuals.

 

    The ground texture was built with a sophisticated shader utilizing five textures, including a reflective water feature on the edges. Advanced techniques like Parallax Occlusion Mapping were applied to create detailed extrusions for rocks and grooves in the dirt road. The normal map was sculpted in ZBrush, and I crafted seamless diffuse and ambient occlusion (AO) maps in Photoshop to complete the tiling textures.

 

     The scene’s lighting incorporated an HDRI skydome for nice lighting ambiance and sun direction, complemented by strategically placed direct lights and reflective cube maps to add realism. All textures utilized PBR materials, ensuring highly realistic results across varying lighting conditions.  

PRODUCT VIDEO PRODUCTION

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Virzoom's stationery has been tricked out with gamepads on the handlebar grips and wireless sensors that interface with the VR hardware to read the user's pedaling speed. 

VirZoom wanted a turntable of the bike on their website along with the bike's important features showcased.  

The footage was filmed on a white backdrop. I cropped out the background set and keyed out visible shadows. 

Next, I edited the shots into clips and laid out the flow and pace of the piece.

 

The camera shots focused on the areas with descriptive text. Dynamic video speed changes were applied to the video and descriptive text was animated with matching speed and dramatic visual angles.

Software used: Adobe Photoshop, Adobe Premiere, Digital Fusion, Sony Vegas.

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Daniel Roeger

(603) 475-3939

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©2025 by Artanium Studios LLC.    -      Daniel Roeger

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