top of page

About Artanium Studios

   Creating 3D content for product visualization and interactive mixed-reality experiences, collaborating with digital experience agencies and creative teams on projects for brands including RedBull, Google, eBay, PUMA, Marvin, and others.

    I specialize in 3D art production for creative projects that range from games to advertising, real-time AR and VR apps, and animation. I use Maya and Unreal Engine and have hands-on experience across the full creative development pipeline: modeling, sculpting, texturing, lighting, rendering, and animation. My work focuses on translating ideas and early concepts into clear, visually compelling 3D visuals for marketing, product presentation, and experiential media.

    Bringing ideas to life drives my work. I transform creative concepts into clear, engaging 3D visuals, real-time animations, or rendered imagery that resonates and stand out to the viewer.

LinkedIn_Headshot_edited.jpg

Daniel Roeger

   Daniel Roeger -
   Creative Artist | Owner

A senior digital 3D Artist with extensive experience creating high-quality visuals for product visualization and interactive mixed-reality experiences.  Over 20 years of experience creating real-time 3D art content.

Skills

Software

Employment

Education

CURRENT RESUME

Lead 3D Art Direction

Character Sculpting

Photogrammetry 

Look-Dev & Pre-Vis Design

Real-Time 3D Optimization

CG Lighting & Rendering

3D Modeling & Asset Creation

PBR Material & Texture Creation

Asset Integration & Project Setup

3D Development: 

Texturing:

Rendering:

Photo Video:

Game Engines:

Tools / Viewers:

Project Software:

Source Control:

Maya 2026, Modo 17, Z-Brush 2024, 3DSMax

Adobe Substance Painter

V-Ray, Arnold Rendering, HDR Light Studio

Adobe Creative Suite (Photoshop, Illustrator, After Effects, Premiere)

Unreal 5.7,  Unity 3D,  Play Canvas, Spark AR, Lens Studio, 8th Wall

Character Creator 4, Marmoset Toolbag, 3D Coat

Canva, Whiteboard, Slack, Discord, MS Office

Git, Perforce

Jan 2026 - Current

Freelance 3D Artist - Danville, NH.                                                                                              
Returned to independent contracting, delivering real-time 3D visualization and end-to-end creative content development through fast, iterative Unreal Engine workflows.

April. 2025 - Oct 2025

Product Insight | Boxborough, MA                                        

Senior Visualization Artist 

Applied artistic vision and real-time production expertise to create product visualizations that clearly communicated design intent and functionality for healthcare, robotics, and automotive products.

Sept. 2022 - Current

Showroom Experiential | Boston, MA                                        

Lead 3D Artist

Led 3D content development for Showroom’s mixed reality projects, collaborating with developers to integrate creative assets in Unreal for product configurators and immersive virtual experiences.

Jan. 2018 – Sept. 2022

INPHANTRY | Boston, MA                                        

3D Art Lead / Contractor

Contracted by INPHANTRY on a per-project basis to lead 3D art development for cutting-edge AR, VR, and mixed-reality experiences. Oversaw all aspects of 3D production for project planning, look development, asset creation, lighting, animation, and in-engine integration.

Nov. 2014 – Jan. 2018

Artanium Studios LLC. | Danville, NH.

Contract 3D Artist

Founded Artanium Studios, delivering specialized art content and full production services across digital platforms, creating advanced 2D, 3D, and video content for product marketing and mixed-media experiences.

Feb. 2009 – Oct. 2014

AMD - Advanced Micro Devices | Boxborough, MA

Senior 3D Artist

Led 3D art production and designed immersive real-time demos showcasing AMD’s next-generation GPU capabilities and breakthrough rendering research, featured at major industry events including SIGGRAPH, CES, and product launch events.

Jul. 2007 – Dec. 2008

Cheyenne Mountain Entertainment | Westborough, MA                            

Lead Artist

Led art development and creative development team for a satellite studio building multiple games, including a first-person shooter built with Unreal Engine.

Jan. 2000 – Jul. 2007

ATI Research Inc. | Boxborough, MA                                                                    

Senior 3D Artist

Worked on a small team of developers to create cutting-edge technology demos showcasing the latest in real-time graphics, blending cinematic action, high-impact effects, and visually stunning 3D content to highlight ATI's advancements in game acceleration.

University of Massachusetts - Lowell

BFA - Bachelors fo Fine Art -  Graphic Design

BlueboxLogoBlack.png

Daniel Roeger

(603) 475-3939

  • Roeger LinkedIn

©2025 by Artanium Studios LLC.    -      Daniel Roeger

bottom of page