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About 

Personal Profile

I’m a Senior Digital 3D Artist with extensive experience creating high-quality visuals for product visualization and interactive mixed-reality experiences. I’ve collaborated with digital experience agencies like Inphantry and Showroom Experiential on projects for Google, eBay, PUMA, Marvin, and other leading brands.

My career began developing NASCAR racing games for PC and PlayStation, which led to producing advanced real-time technology demos for ATI and AMD. Over the years, I contributed to more than 20 cutting-edge GPU showcases featuring new rendering research and hardware innovations, presented at SIGGRAPH, CES, and global product launches.

I specialize in real-time 3D graphics using Unity and Unreal Engine, with hands-on expertise in modeling, digital sculpting, texturing, lighting, and ray-traced rendering. I’ve recently been exploring Unreal Engine’s path-tracing workflows and Lumen lighting to elevate real-time product visualizations to near-cinematic quality.

Bringing ideas to life is what drives me, whether it’s developing product visualization renders, building detailed characters, rendering realistic product assets, or designing immersive virtual experiences.  
 

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Daniel Roeger

Skills

Software

Education

CURRENT RESUME

Lead 3D Art Direction

Character Sculpting

Photogrammetry 

Look-Dev & Pre-Vis Design

Real-Time 3D Optimization

CG Lighting & Rendering

3D Modeling & Asset Creation

PBR Material & Texture Creation

Asset Integration & Project Setup

3D Development: 

Texturing:

Rendering:

Photo Video:

Game Engines:

Tools / Viewers:

Project Software:

Source Control:

Maya 2025, Modo 17, Z-Brush 2023, 3DSMax

Adobe Substance Painter

V-Ray, Arnold Rendering, HDR Light Studio

Adobe Creative Suite (Photoshop, Illustrator, After Effects, Premiere)

Unreal 5.7,  Unity 3D,  Play Canvas, Spark AR, Lens Studio, 8th Wall

Character Creator 4, Marmoset Toolbag, 3D Coat

Canva, Whiteboard, Slack, Discord, MS Office

Git, Perforce

April. 2025 - Oct 2025

Product Insight | Boxborough, MA                                        

Senior Visualization Artist 

Applied artistic vision and real-time production expertise to create product visualizations that clearly communicated design intent and functionality for healthcare, robotics, and automotive products.

Sept. 2022 - Current

Showroom Experiential | Boston, MA                                        

Lead 3D Artist

Led 3D content development for Showroom’s mixed reality projects, collaborating with developers to integrate creative assets in Unreal for product configurators and immersive virtual experiences.

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Jan. 2018 – Sept. 2022

INPHANTRY | Boston, MA                                        

3D Art Lead / Contractor

Contracted by INPHANTRY on a per-project basis to lead 3D art development for cutting-edge AR, VR, and mixed-reality experiences. Oversaw all aspects of 3D production for project planning, look development, asset creation, lighting, animation, and in-engine integration.

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Nov. 2014 – Jan. 2018

Artanium Studios LLC. | Danville, NH.

Contract 3D Artist

Founded Artanium Studios, delivering specialized art content and full production services across digital platforms, creating advanced 2D, 3D, and video content for product marketing and mixed-media experiences.

Feb. 2009 – Oct. 2014

AMD - Advanced Micro Devices | Boxborough, MA

Senior 3D Artist

Led 3D art production and designed immersive real-time demos showcasing AMD’s next-generation GPU capabilities and breakthrough rendering research, featured at major industry events including SIGGRAPH, CES, and product launch events.

Jul. 2007 – Dec. 2008

Cheyenne Mountain Entertainment | Westborough, MA                            

Lead Artist

Led art development and creative development team for a satellite studio building multiple games, including a first-person shooter built with Unreal Engine.

Jan. 2000 – Jul. 2007

ATI Research Inc. | Boxborough, MA                                                                    

Senior 3D Artist

Worked on a small team of developers to create cutting-edge technology demos showcasing the latest in real-time graphics, blending cinematic action, high-impact effects, and visually stunning 3D content to highlight ATI's advancements in game acceleration.

University of Massachusetts - Lowell

BFA - Bachelors fo Fine Art -  Graphic Design

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Daniel Roeger

(603) 475-3939

  • Roeger LinkedIn

©2025 by Artanium Studios LLC.    -      Daniel Roeger

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