About Artanium Studios
Artanium Studios creates 3D content for product visualization and interactive mixed-reality experiences, collaborating with digital experience agencies and creative teams on projects for brands including RedBull, Google, eBay, PUMA, Marvin, and others.
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I specialize in 3D art production for creative projects that range from games to advertising, real-time AR and VR apps, and animation. I use Maya and Unreal Engine and have hands-on experience across the full creative development pipeline: modeling, sculpting, texturing, lighting, rendering, and animation. My work focuses on translating ideas and early concepts into clear, visually compelling 3D visuals for marketing, product presentation, and experiential media.
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Bringing ideas to life is what drives my work. I transform concepts into clear, engaging 3D visuals and animations that resonate and stand out.

Daniel Roeger
Daniel Roeger -
Creative Artist | Owner
A senior digital 3D Artist with extensive experience creating high-quality visuals for product visualization and interactive mixed-reality experiences. Over 20 years of experience creating real-time 3D art content.
Skills
Software
Education
CURRENT RESUME
Lead 3D Art Direction
Character Sculpting
Photogrammetry
Look-Dev & Pre-Vis Design
Real-Time 3D Optimization
CG Lighting & Rendering
3D Modeling & Asset Creation
PBR Material & Texture Creation
Asset Integration & Project Setup
3D Development:
Texturing:
Rendering:
Photo Video:
Game Engines:
Tools / Viewers:
Project Software:
Source Control:
Maya 2026, Modo 17, Z-Brush 2024, 3DSMax
Adobe Substance Painter
V-Ray, Arnold Rendering, HDR Light Studio
Adobe Creative Suite (Photoshop, Illustrator, After Effects, Premiere)
Unreal 5.7, Unity 3D, Play Canvas, Spark AR, Lens Studio, 8th Wall
Character Creator 4, Marmoset Toolbag, 3D Coat
Canva, Whiteboard, Slack, Discord, MS Office
Git, Perforce
April. 2025 - Oct 2025
Product Insight | Boxborough, MA
Senior Visualization Artist
Applied artistic vision and real-time production expertise to create product visualizations that clearly communicated design intent and functionality for healthcare, robotics, and automotive products.
Sept. 2022 - Current
Showroom Experiential | Boston, MA
Lead 3D Artist
Led 3D content development for Showroom’s mixed reality projects, collaborating with developers to integrate creative assets in Unreal for product configurators and immersive virtual experiences.
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Jan. 2018 – Sept. 2022
INPHANTRY | Boston, MA
3D Art Lead / Contractor
Contracted by INPHANTRY on a per-project basis to lead 3D art development for cutting-edge AR, VR, and mixed-reality experiences. Oversaw all aspects of 3D production for project planning, look development, asset creation, lighting, animation, and in-engine integration.
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Nov. 2014 – Jan. 2018
Artanium Studios LLC. | Danville, NH.
Contract 3D Artist
Founded Artanium Studios, delivering specialized art content and full production services across digital platforms, creating advanced 2D, 3D, and video content for product marketing and mixed-media experiences.
Feb. 2009 – Oct. 2014
AMD - Advanced Micro Devices | Boxborough, MA
Senior 3D Artist
Led 3D art production and designed immersive real-time demos showcasing AMD’s next-generation GPU capabilities and breakthrough rendering research, featured at major industry events including SIGGRAPH, CES, and product launch events.
Jul. 2007 – Dec. 2008
Cheyenne Mountain Entertainment | Westborough, MA
Lead Artist
Led art development and creative development team for a satellite studio building multiple games, including a first-person shooter built with Unreal Engine.
Jan. 2000 – Jul. 2007
ATI Research Inc. | Boxborough, MA
Senior 3D Artist
Worked on a small team of developers to create cutting-edge technology demos showcasing the latest in real-time graphics, blending cinematic action, high-impact effects, and visually stunning 3D content to highlight ATI's advancements in game acceleration.
University of Massachusetts - Lowell
BFA - Bachelors fo Fine Art - Graphic Design
