About
Personal Profile
I’m a 3D Artist with over 20 years of experience crafting high-quality visuals for immersive and interactive experiences. As a freelancer, I’ve collaborated with digital experience agencies like Inphantry and Showroom Experiential on projects for Google, eBay, Puma, and Marvin.
My career began developing NASCAR racing games for PC and PlayStation before transitioning to advanced real-time technology demos for ATI and AMD. I contributed to over 20 cutting-edge 3D demos and showcased at SIGGRAPH, CES, and product launches to highlight the latest GPU advancements.
I specialize in real-time 3D graphics, virtual and augmented reality experiences, and product visualizations. My expertise includes modeling, digital sculpting, texturing, lighting, and raytraced rendering. Recently, I’ve been exploring Unreal Engine’s path tracing and Lumen lighting to push real-time rendering to cinematic quality.
Bringing ideas to life is what drives me—whether it’s conceptualizing designs, modeling detailed characters, rendering product visuals, or developing virtual experiences. I’m passionate about all things 3D.
Got a project in mind? Let’s make it happen—drop me a message!

Daniel Roeger
Skills
Software
Education
CURRENT RESUME
Lead 3D Art Direction
Character Sculpting
Photogrammetry
Look-Dev & Pre-Vis Design
Real-Time 3D Optimization
CG Lighting & Rendering
3D Modeling & Asset Creation
PBR Material & Texture Creation
Asset Integration & Project Setup
3D Development:
Texturing:
Rendering:
Photo Video:
Game Engines:
Tools / Viewers:
Project Software:
Source Control:
Maya 2024, Modo 17, Z-Brush 2023, 3DSMax
Adobe Substance Painter
V-Ray, Arnold Rendering, HDR Light Studio
Adobe Creative Suite (Photoshop, Illustrator, After Effects, Premiere)
Unreal 5.5, Unity 3D, Play Canvas, Spark AR, Lens Studio, 8th Wall
Character Creator 4, Marmoset Toolbag, 3D Coat
Canva, Whiteboard, Slack, Discord, MS Office
Git, Perforce
Sept. 2022 - Current
Showroom Experiential | Boston, MA
Lead 3D Artist
Led the design, direction, and creation of all 3D content for Showroom Experiential’s groundbreaking interactive projects. Collaborated with designers and developers leveraging Unreal Engine’s real-time rendering to deliver unparalleled flexibility and immersion for ambitious digital experiences.
Jan. 2018 – Sept. 2022
IN[PHANTRY | Boston, MA
3D Art Lead / Contractor
Contracted by INPHANTRY on a per-project basis to lead 3D art development for cutting-edge AR, VR, and mixed-reality experiences. Responsible for all aspects of 3D production, including project planning, look development, asset creation, lighting, animation, and in-engine integration.
​
Nov. 2014 – Jan. 2018
Artanium Studios LLC. | Danville, NH.
Contract 3D Artist
Freelance artist delivering specialized art production for technology companies, focusing on advanced 2D, 3D, and video production for product marketing and immersive mixed-media initiatives. Collaborated with clients to shape creative vision and provided end-to-end art production for various digital media platforms.
Feb. 2009 – Oct. 2014
AMD - Advanced Micro Devices | Boxborough, MA
Senior 3D Artist
Led 3D art production and designed immersive real-time demos showcasing AMD’s next-gen GPU advancements and breakthrough tech research at industry events like SIGGRAPH and CES.
Jul. 2007 – Dec. 2008
Cheyenne Mountain Entertainment | Westborough, MA
Lead Artist
Led art development for a satellite studio developing multiple games including a 1st person shooter built in Unreal
Jan. 2000 – Jul. 2007
ATI Research Inc. | Boxborough, MA
Senior 3D Artist
Worked on a small team of developers to create cutting-edge technology demos showcasing the latest in real-time graphics, blending cinematic action, high-impact effects, and visually stunning 3D content to highlight ATI's advancements in game acceleration.
BFA - Bachelors fo Fine Art - Graphic Design
University of Massachusetts - Lowell