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About 

Personal Profile

I’m a 3D Artist with over 20 years of experience crafting high-quality visuals for immersive and interactive experiences. As a freelancer, I’ve collaborated with digital experience agencies like Inphantry and Showroom Experiential on projects for Google, eBay, Puma, and Marvin.

 

My career began developing NASCAR racing games for PC and PlayStation before transitioning to advanced real-time technology demos for ATI and AMD. I contributed to over 20 cutting-edge 3D demos and showcased at SIGGRAPH, CES, and product launches to highlight the latest GPU advancements.

 

I specialize in real-time 3D graphics, virtual and augmented reality experiences, and product visualizations. My expertise includes modeling, digital sculpting, texturing, lighting, and raytraced rendering. Recently, I’ve been exploring Unreal Engine’s path tracing and Lumen lighting to push real-time rendering to cinematic quality.

 

Bringing ideas to life is what drives me—whether it’s conceptualizing designs, modeling detailed characters, rendering product visuals, or developing virtual experiences. I’m passionate about all things 3D.

 

Got a project in mind? Let’s make it happen—drop me a message!

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Daniel Roeger

Skills

Software

Education

CURRENT RESUME

Lead 3D Art Direction

Character Sculpting

Photogrammetry 

Look-Dev & Pre-Vis Design

Real-Time 3D Optimization

CG Lighting & Rendering

3D Modeling & Asset Creation

PBR Material & Texture Creation

Asset Integration & Project Setup

3D Development: 

Texturing:

Rendering:

Photo Video:

Game Engines:

Tools / Viewers:

Project Software:

Source Control:

Maya 2024, Modo 17, Z-Brush 2023, 3DSMax

Adobe Substance Painter

V-Ray, Arnold Rendering, HDR Light Studio

Adobe Creative Suite (Photoshop, Illustrator, After Effects, Premiere)

Unreal 5.5, Unity 3D, Play Canvas, Spark AR, Lens Studio, 8th Wall

Character Creator 4, Marmoset Toolbag, 3D Coat

Canva, Whiteboard, Slack, Discord, MS Office

Git, Perforce

Sept. 2022 - Current

Showroom Experiential | Boston, MA                                        

Lead 3D Artist

Led the design, direction, and creation of all 3D content for Showroom Experiential’s groundbreaking interactive projects. Collaborated with designers and developers leveraging Unreal Engine’s real-time rendering to deliver unparalleled flexibility and immersion for ambitious digital experiences.
 

Jan. 2018 – Sept. 2022

IN[PHANTRY | Boston, MA                                        

3D Art Lead / Contractor

Contracted by INPHANTRY on a per-project basis to lead 3D art development for cutting-edge AR, VR, and mixed-reality experiences. Responsible for all aspects of 3D production, including project planning, look development, asset creation, lighting, animation, and in-engine integration.

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Nov. 2014 – Jan. 2018

Artanium Studios LLC. | Danville, NH.

Contract 3D Artist

Freelance artist delivering specialized art production for technology companies, focusing on advanced 2D, 3D, and video production for product marketing and immersive mixed-media initiatives. Collaborated with clients to shape creative vision and provided end-to-end art production for various digital media platforms.

Feb. 2009 – Oct. 2014

AMD - Advanced Micro Devices | Boxborough, MA

Senior 3D Artist

Led 3D art production and designed immersive real-time demos showcasing AMD’s next-gen GPU advancements and breakthrough tech research at industry events like SIGGRAPH and CES.

Jul. 2007 – Dec. 2008

Cheyenne Mountain Entertainment | Westborough, MA                            

Lead Artist

Led art development for a satellite studio developing multiple games including a 1st person shooter built in Unreal

Jan. 2000 – Jul. 2007

ATI Research Inc. | Boxborough, MA                                                                    

Senior 3D Artist

Worked on a small team of developers to create cutting-edge technology demos showcasing the latest in real-time graphics, blending cinematic action, high-impact effects, and visually stunning 3D content to highlight ATI's advancements in game acceleration.

BFA - Bachelors fo Fine Art -  Graphic Design

University of Massachusetts - Lowell

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Daniel Roeger

(603) 475-3939

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©2025 by Artanium Studios LLC.    -      Daniel Roeger

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